Showing posts with label humor. Show all posts
Showing posts with label humor. Show all posts

Tuesday, 20 November 2007

Extending the Olive Branch of Friendship

Poor old Hanno. All he wanted to do was bring the joys and wonders of the farming life to the gaming crowd. Yet due to some lousy pranksters (not us, we swear!) his game went from 61 to the shocking position of 161, a ranking only fit for those inelegant Ameritrash games.

It really disappoints me that there were people who actually impeded Angricola’s right, nay it’s duty, to hit the top 10 5 minutes after it came out. I mean how are people to know that they simply must purchase a copy without it being up there? Besides, if it doesn’t hit the top 10 right now, when is it going to get there – in three months when everyone has moved onto the next Eurofad and Agricola is marked down for sale on Tanga en masse? I doubt it.

Unfortunately we here at F:AT, being the uncouth sheep we are, got in on the act too, and several of us caused much unfair stress too poor old Hanno, who gives so much to the Board Game crowd and asks for so little (we are lucky he doesn’t move his voluntary services to helping the children of Africa or something.)

I have however recently been reflecting upon the time when Aldie extended the hand of friendship to Barnes after they had their falling out, and felt inspired. So I too say let us all stand up and extend the olive branch of friendship to Hanno the magnificent, for it was not a prank that was perpetrated on him my friends, but truly a crime.

In order to express our deepest sorrow and shame, and in an attempt to rebuild those bridges we so unceremoniously burned by not rating Agricola a 10, we would like to invite Hanno to personally come down for dinner and sup with us in the trash cave.


Here is the main course.



And yes, you may bring your mother along.

Monday, 29 October 2007

Wicked Thoughts on Games by Ubarose


When forced to play Euro auction games, pretend you have Tourettes. During the bidding yell out a random word or phase such as "Holy jump-a-mum-mum" or "underpants" or, if you prefer, words that cause your e-mail to be intercepted and quarantined by corporate IT security.










When forced to play a game with one of these, suddenly say, "Oh. I have to remember to pick up C batteries on the way home." Then write yourself a note so you don't forget.











When forced to play Leonardo da Vinci, carefully study the backs of the cards throughout the game.





























and have a Happy Halloween.

Friday, 26 October 2007

A Case of the Mondays



Friday, 19 October 2007

The Weekly AT Snapshot--October 19th, 2007


Little Timmy has just received a Candyland set for his third birthday! He and his buddies tear open the box and sit down to play.


What game could be more appropriate for these overexcited, sugar-filled little scamps?It is a long, long journey, but Timmy has successfully navigated the lollypop woods, escaped from the molasses swamp, evaded the gooey gumdrops, and reached the final purple space. He draws his very last card...




(Unbeknownst to Timmy and his parents, the evil Michael Barnes has recently infiltrated Milton Bradley's printers, furthering his dastardly plot to insert the Horrible Black Void into each and every board game known to man.)



Today's photo and write-up come to us again from Mark "NeonPeon" Wrynn. Thanks, Mark!



___________________________________



If you've got a great image that just screams Ameritrash, email us the image or a URL.


It can be an image you created or an image you found on the web. We don't care! If it meets our strict quality standards, we'll publish it in The Weekly AT Snapshot, instantly making you an undeniable global celebrity.

We'll even pimp your website if you send us the URL for that. Send all submissions to fortressat@gmail.com with the word "Snapshot" in the subject line.

Wednesday, 17 October 2007

Impromptu Mailbag--Filling in for Skeletor

There's a good letter in the bag still left for Skeletor, but I had to take this one, BEFORE IT WAS TOO LATE...


__________________________________

Good Day, Please Read.My name is Mr.Song Lile i am the director of operation in Hang Seng Bank Hong Kong.

I have a business proposal in the tune of $19.5m. After the successful transfer, we shall share in ratio of 30% for you and 70% for me.

Should you be interested, please contact me through my private email (LIKE I'M GOING TO SHARE THIS WITH YOU GUYS! --Ken) so we can commence all arrangements and I will give you more information on how we would handle this project.

Please treat this business with utmost confidentiality and send me the following.

Full names:
Private phone number:
Current residential address:
Occupation:
Age:


Kind Regards, Mr. Song Lile.


______________________________________


Well, Mr. Song....you've just made my dreams come true! 19 MILLION?! Dude, that's a lot of coffin-sized FFG games right there! With those proceeds, I can buy the FFG crew some serious "Thank You" gifts....for Jeremy, a Slave Leia costume....for Thaadd, a "Game Designers Journal" to help her keep her myriad design projects safe...for Kevin Wilson, an autographed picture of me...the list goes on and on and on. I can even buy Mike Chapel a giant codpiece for his monkey genetalia. My altruism shall know no bounds! MY LEDGERDOMAIN SHALL BE KINDNESS AND LOVE!

I mean, I'm not sure how you got my email address Mr. Song, I'm assuming it's because you read my "Geek of the Week" posts on BGG and were so impressed you had to contact me right away. Believe me dude, I totally understand.


Here are the details you need:


Full Names: Michael Hunt
Private Phone Number: (555) 555-1212
Current Residential Address: 420 Paper Street, Wilmington, DE, 19886
Occupation: Male Stripper
Age: A lady never tells



Anyway, it's been fun writing for you guys, but now that I'm rich, y'all can bite me.

Friday, 12 October 2007

The Weekly AT Snapshot--October 12, 2007



"Gee Brain, what do you want to do tonight?"

"The same thing we do every night, Pinky - try to do...uh...whatever the hell it is that's supposed to be going on in this game."



Man, I hate abstracts.


Today's image was brought to us by Simon Mueller. Thanks, Simon!


__________________________________


If you've got a great image that just screams Ameritrash, email us the image or a URL.
It can be an image you created or an image you found on the web. We don't care! If it meets our strict quality standards, we'll publish it in The Weekly AT Snapshot, instantly making you an undeniable global celebrity.

We'll even pimp your website if you send us the URL for that. Send all submissions to fortressat@gmail.com with the word "Snapshot" in the subject line.



Monday, 8 October 2007

Deep Thoughts on Games by Ubarose

A group of people who can not remember to move out the car at the foot of a driveway, before attempting to back out the car at the head of a driveway, should not play fiddly games unsupervised.

Play responsibly. Appoint a designated turn marker mover.

Friday, 5 October 2007

The AT Weekly Snapshot--October 5th, 2007







Setting: 15th Century. The principality of Wallachia employs unique processes that serve the dual function of deterring outside invaders as well as entertaining the royalty.

The prince has personally contracted the players to maximize process efficiency, through acquisition and utilization of resources. Among these resources are food, peasants, pikes and Turks. The prince will hold unexpected feasts at random processing sites - the players who can quickly lay out food and the proper atmosphere will receive the prince's utmost admiration. Players who fail will instead feel his piercing disappointment.



Today's snapshot and write-up comes courtesy of Mark Wrynn. Thanks, Mark!

_______________________________

If you've got a great image that just screams Ameritrash, email us the image or a URL.

It can be an image you created or an image you found on the web. We don't care! If it meets our strict quality standards, we'll publish it in The Weekly AT Snapshot, instantly making you an undeniable global celebrity.

We'll even pimp your website if you send us the URL for that. Send all submissions to fortressat@gmail.com with the word "Snapshot" in the subject line.



Sunday, 23 September 2007

Deep Thoughts on Games by Ubarose

Teach Ca$h 'n Gun$ to six children between the ages of 8 to 12 years old. Take side bets on how long before a gamer dad needs to intervene.

Friday, 21 September 2007

The "Ever Increasingly Misnamed" Weekly Snapshot: 09/21/07







"Including a total of over 180 mini booze bottles and dozens of drunk types, Barcraft: The Board Game features an innovative modular bar of varying sizes which guarantees a new experience each and every binge. An exciting card driven puking system allows drinkers to modify and upgrade their belt notches with a wealth of powerful whores. Players can unleash a Yuengling rush, use powerful Prairie Fire shots to halt an sober enemy, or even send cloaked Zombies out to guide uncontrollable piss missiles to the fake plant in the corner."



Today's image and write-up comes to us courtesy of the ever-mysterious "Powdered Toast Man." Thanks, Toast!

_________________________________________
If you've got a great image that just screams Ameritrash, email us the image or a URL.
It can be an image you created or an image you found on the web. We don't care! If it meets our strict quality standards, we'll publish it in The Weekly AT Snapshot, instantly making you an undeniable global celebrity.
We'll even pimp your website if you send us the URL for that. Send all submissions to fortressat@gmail.com with the word "Snapshot" in the subject line.

Friday, 14 September 2007

speaking of hello kitty



This is the Universe Barnes is Dreaming of:

Friday, 24 August 2007

The Ocassionally-Weekly AT Snapshot - 08/24/07

Ask and ye shall receive...someone asked for the return of the snapshots, and we have a few we haven't used, so here ya go.







This week's snapshot comes to us from "Muzza". Thanks, Muzza!



_________________________________________________________



Calling all photoshoppers and imagehounds! The Weekly AT Snapshot wants YOUR images!



If you've got a great image that just screams Ameritrash, email us the image or a URL. It can be an image you created or an image you found on the web. We don't care! If it meets our strict quality standards, we'll publish it in The Weekly AT Snapshot, instantly making you an undeniable global celebrity. We'll even pimp your website if you send us the URL for that. Send all submissions to fortressat@gmail.com with the word "Snapshot" in the subject line.

Thursday, 26 July 2007

JUNK NEWSFLASH--Readers and Contributors of "Fortress: Ameritrash" Blog Experiencing Mass Hysteria




Panic and chaos ensued today when frequent readers of the "Fortress: Ameritrash" blog began experiencing what authorities could only refer to as "a delusional mass hysteria."


"Lots of them were complaining of voices in their heads, ranting, rambling, talking about...nothing in particular, really," said a local law enforcement official, who spoke under the condition of anonymity.


"It was pretty weird, man," said reader Pat H. "I never knew the voice inside my head was such a douchebag."


Proprietors of Fortress: Ameritrash have advised their readers that, in the event they should experience symptoms of this mass hysteria--and by extension, begin to hear these "voices"--they should remain calm, and ignore them; reports are already coming in that after a short period of time, these voices will disappear as though they were never there.


When Robert Martin, contributor to the blog, was asked for a direct comment, he stated, "Mass hysteria is no excuse for douchebaggery. Say, you guys have any beer?"

Friday, 1 June 2007

The Weekly AT Snapshot - 06/01/2007




MTV Games is Proud To Announce Reprint of Fan Favorite "Civilization", in an Exciting Updated Form!


For Immediate Release

NEW YORK, NEW YORK. June 01, 2007

MTV is proud to announce the reprint that gaming fans around the world have been clamoring for! Once a hit in college dorms around the nation, "Civilization" has long since been out of print. MTV is excited to announce that they've partnered with both the original game's creators and none other than Snoop Dogg himself to bring gamers the classic version of the game with all the "fo rizzle" modern updates you could ever ask for!

The new game will move the setting from the Mediterranian Sea to downtown Compton and will include all new graphic design from MTV's most hip and talented artists, creating a totally proactive gaming experience that will be in yo' fizzle for rizzle!

Snoop Dogg is understandably excited about the new release and had this to say: "Yeah yeah, that's the real shizzle, my nizzle!"

Shizzilization will be the first board game to be rated by the ESRB, and will be rated "M" for Mature.

(Today's AT Snapshot comes to us from Murray 'Muzza' Grelis. Thanks, Murray!)

Wednesday, 30 May 2007

Thursday, 17 May 2007

The Epiphany

Last night, I had a visitation.

It'd been a tough day - during work I'd had to spend the afternoon chairing a meeting instead of using the whole day to prepare for my first ever shot at playing War of the Ring like I'd planned. It was going to be a PBEM game via Cyberboard with a long-time PBEM opponent of mine. Our baby had decided that being awake and playing of an evening was a much more fun alternative to going to sleep - can't say as I blame her really - so home time had been awkward too. As a result, I'd wound down by scoffing a curry and then polishing off maybe a glass too many of a cheeky French Shiraz that smelled of violets and tasted of plump, ripe blackberries on a summer morning.

Perhaps the chillies and alcohol were to blame, perhaps not.

I was awakened from my slumber by a strange noise. Out of instinct, I turned over and looked at the baby monitor but it lay quiet. It was then I noticed that the room, instead of being dark as it should be at 3am, was filled with a cold glow.

I sat up in bed and saw before me the indistinct outlines of the EON design team trio, shimmering and ephemeral.

"We are the ghosts of Ameritrash past!" They moaned, and rattled their shrink-wrapped copies of Dune and Cosmic Encounter.

The first thing that struck me was that this was very odd, considering none of them were actually dead yet, but before I could consider the situation more, the spirit of Bill Eberle spoke again.

"You have sinned! You have been seduced by the Euro and it is time to atone!"

With mounting horror my thoughts raced back to the Gaylus boxshot that got posted a few weeks ago.

"No wait! I can explain!" I stammered. "It was just that blue eye-shadow, I couldn't help ..."

Jack Kittredge cut me short. "Not that, puny mortal. Tell me, did you not give your second ever ten-out-of-ten score to Wallenstein?"

"Well, yes. But what's wrong with that, it's a great game!"

"It is indeed a fine game, but is it really fit to even lick the boots of Titan?"

I had to consider this. "No" I said. "But it's so short and simple in comparison."

"There you go" replied Jack. "Seduced into playing inferior games on the basis of complexity and play time." He looked at the baby monitor. "Okay, maybe we'll forgive you on the play time, but the complexity angle ... " He shook his head sadly.

My initial shock had faded and I was starting to enjoy myself here. It was pretty cool to be debating games with three of the best designers ever and I was determined to face them down. After all, what the hell right did they have to be invading my bedroom in the small hours of the morning? Bastards! Gaming legends or not, I wasn't going to let them leave without bagging me one of those shiny copies of Dune!

"Allright, I accept that" I said. "But I kind of only gave it then ten because I could see how playing face-to-face would be better than over on SpielByWeb, especially with a real life dice tower. So that's a pretty feeble basis on which to make any accusations."

It was Peter Olotka's turn to chip in. "Don't presume to tangle with us, boy. We've been in this business long enough to have become omniscient when it comes to games. We remember when you posted an article in this very blog about how low complexity games are cool."

"Well yeah but that was ... that was ..." I rallied. "That was just to generate discussion!"

The next question came, like a barrage. "What was the last face-to-face game you played?"

"Tigris and Euphrates. Oh but I'd been waiting to play that for months. And it made it into the Ameritrash top 25 games!"

"Did you, or did you not" Peter thundered "have Santiago on your wish list for a considerable period of time?"

I could see that they were all starting to get angry. "Er, yeah but I took it off in the e..."

"WHAT'S LISTED AS YOUR MOST PLAYED GAME OVER THE PAST 12 MONTHS?" Peter was screaming with rage now.

I broke into a cold sweat. Guilty as charged. They had me.

"Attika" I said in a tiny voice and started to weep uncontrollably into the duvet.

Between sobs, I managed to gather myself sufficiently to speak. "Masters. What must I do to absolve myself?"

Bill piped up once more, more gently this time. "You have accepted your great sin, grasshopper. That is the first and most difficult step. Your atonement shall be easier - indeed you have unwittingly already begun it."

I lifted my head in wonderment. "How so?" I asked.

Jack spoke. "Recall the time you spent this morning, reading the rules to War of the Ring. What did you think."

I cast my mind back. "Well ... I can recall thinking that I'd never learn all the rules in one step ... but they seemed to have a logical consistency which made them a bit easier than I'd been expecting."

"Good" said Peter. "Remember that game of T&E you played - your first ever? What did you think of the rules to that?"

"They were easy but really unintuitive and I had a really tough time remembering them. And like with a lot of Eurogames the strategy was just mathematical and stupidly obtuse because I had no real-world anchors to start to build on. With WotR I could see there would be lots of play options, but I could immediately see how to put some into effect."

"Better" said Bill. "You realised that complexity is often necessary to build a great game and that the time invested in learning is repaid during play. Yea, verily, even tenfold for the very best games. What did you think of War of the Ring?"

"Erm, it seemed to be a game of considerable strategic depth, with lots of decisions."

Jack frowned. "You're sounding like a Eurogamer again. Strategic depth is important, but there's more to a good game than just that. What else did you read, apart from the rules?"

"Some strategy articles and .. and .. session reports."

"And how did they make you feel?" Chorused all three dread spirits together.

"Wow, they were great. Made me remember how much I loved reading the books - I could really piece the games other people had played together in my head, and they made such great stories. Not like all those Euros - I can never follow what's going on in the session reports."

The cold radiance in the room had extended to a warm glow. The three were smiling broadly now as I continued.

"Yeah, made me really want to play the game - test out some of the strategy ideas I'd formulated and make up some narrative of my own. I mean some of it seemed a bit silly - rolling a dice for corruption with that Shelob tile was a bit much of an extreme random mechanic to use in the endgame - but most of it was so great I could forgive that. Anyway, I guess it's just up to the fellowship player to get to Mordor with as little corruption as possible - and phew! It'd be one tense roll!"

Lost in thinking about how much fun I'd had anticipating the game ahead, I didn't notice the spirits begin to slowly fade.

"And the balance? Who cares about that! There's some easy fixes to apply by the sound of things, without spoiling the theme - maybe put a city in South Rhun like they originally intended. And when I get the game and play it face to face, it'll probably be four-player and that's more balanced anyway. Man, can't wait to get the game, take it round to Graham's house and play in that room he has with all the Tolkein posters on the wall! Even if it takes him hours to learn, he's gonna love it! I don't remember the last time I was this excited about trying a game!"

I looked up and the trio were gone.

Instead of a shrink-wrapped Dune, they'd left a sticky mess of ectoplasm on the carpet. Bastards!

I leapt out of bed, went downstairs and put on some coffee while I waited for the computer to start. Half-past three in the morning. If I was lucky, I'd have just enough time to download and read the rules to Twilight Imperium 3 before breakfast.

Monday, 14 May 2007

Wednesday, 2 May 2007

...Just Say "No"

Wednesday, 25 April 2007

BREAKING NEWS--The AT movement...older than you think

In a previous post, I suggested that the AT "movement" was at least a couple of decades old...which brought some extreme ridicule from fellow F:AT blogger Mr. Skeletor.

Pride wounded, heart heavy, I still had a nagging feeling in the back of my mind there was proof out there...somewhere.


So lo and behold, when browsing the web I found the proof I was after...and it brought back memories of reading Family Computing as a child back in 1986. So I present to you--proof that the AT movement dates back to the 80's, if not sooner!







Mr. Skeletor, I believe you owe me a strongly-worded apology. That is all.