Yes, it's the Glaive from the film KRULL. Hop over to Gameshark to read about KRULL and a little game called...TALISMAN.
I was hoping we could use the feedback here to discuss the probability ratios and Bayesian statistics that reveal how TALISMAN is in fact, not a strategy game and that there are no meaningful decisions in it. Perhaps we, as "Discerning Gamers", can come up with an explanation why the game has been perennially popular for over 25 years and has outlasted many highly regarded and more sophisticated games. Certainly it's just nostalgia, right?
Fuck that, TALISMAN rocks.