Ya know, my daddy used to say, every man's got a devil, and you can't rest until you find him. Whatever happened back there with you and your girlfriend, I cleared that building. Hell, nothing happens in this town without my say-so. So I'm sorry if I spoiled your wedding plans, there, friend. But if it's any consolation to you, you have put a smile on my face.
Euros on occasion do have "villains", but it is rare (playing as Sauron in Knizia's selfsame-titled expansion for Lord of the Rings is the most obvious example). In your typical Euro, we are all architechts or corn-growers or nobles with nothing better to do than curry favor from the provost...all of us a quite bland avatar that is far removed from villainous overtures. Imagine a film where the "villain" brought the Builder to town too early for the other nobles to capitalize...ooooh, intrigue!
So, in celebration of villainy, I thought I'd list some games with villainous roles for the players to enjoy. Please add more, and *especially* if you know of Euro-style games that feature such roles.
Rage CCG: Rage's second expansion was entitled The Wyrm and was dedicated to playing the vile forces of darkness, including deranged werewolves with names like "Longtooth Soulkiller". You could also play "Victim" cards such as Busfull of School Children or Red-Headed Stepchild and go to town on them. I spent the majority of my time after this set's released playing Wyrm packs with evil vampire lords and dominatrix Black Spiral Dancers in them.
Star Wars: The Queen's Gambit: Playing as the Trade Federation has one very real benefit--the opportunity to turn hordes of Gungans into orange goo. Though the game itself does not label a particular Gungan as Jar Jar, believe me....everyone chooses one. Everyone. And tries to kill it as soon as possible.
Star Trek CCG: I didn't really play this one for long, but my very first deck I built had nothing to do with completing missions but was instead a Klingon deck that satisfied itself building huge fleets and destroying every Outpost in sight. Believe me, after that I could finish my missions whenever I felt like it.
Netrunner: That Runner guy always has annoyed me. I mean...the guy is STEALING stuff. This makes him a hero...how? Rectify the situation by putting his brain on ice...literally.
Axis & Allies: The Axis were the world conquerers...and while it may be fun to recreate your favorite scenes from "Pearl Harbor" (that's fun, right? RIGHT?) it is also quite a bit of fun sending tanks into the heart of Russia and island hopping with the Japanese fleet. In fact, Japan plays completely differently from all the other countries, allowing you to maximize the use of many of those cool bits you oohed and ahhed over when you first opened the game.
Fortress: America: Why do you hate America? Find out as you send your forces (apparently led by Saddam himself if the box cover is to be believed) into the heartland of America, where you hope to destroy Democracy, Freedom, and Britney Spears, though not necessarily in that order. Bonus points for mocking cries of "Wolverines!"
Star Wars CCG: The entire game was built upon having a Light and a Dark deck. It's pretty telling that I'd have maybe three builds for Light but boundless ideas for Dark. In one game I got to chop up a bunch of Ewoks with Darth Vader, Dark Lord of the Sith....freakin' awesome. Other highlights include blowing up planets, delivering a soft-serve frozen Han to Jabba, feeding whiny Skywalker to the Rancor, and too many more to list.
Hammer of the Scots: While there's something romantic about leading Wallace into battle with cries of "FREEEEEEDDOMMMM!", there's also something satisfying about laying some King Edward smackdown on the rebellious Scots. "It's good to be rid of shit," indeed.