Showing posts with label Hasbro. Show all posts
Showing posts with label Hasbro. Show all posts

Wednesday, 29 August 2007

"The Next Epic Duels"

Blah blah blah, due to the holiday and con season the blog has stalled, so let's put some content out there....


I joined BGG during the height of Star Wars: Episode III madness. My brother and I had been playing the hell out of Clash of the Lightsabers and of course Star Wars: Epic Duels. It was a search for more games as good as those two that led me to find out about this other incredible Star Wars game I missed (some little game called Queen's Gambit or something like that). From there, BGG.

Epic Duels was just this crazy good game that was stupidly affordable, *completely* opposite of what you'd expect to find. You've probably heard everyone say how they picked up a copy for $5, and in the same breath wonder why Hasbro didn't follow up with an Episode III version (hint: stores don't buy things that only sell when they finally go on clearance).

In today's environment I doubt this could happen--just look at Heroscape...I think if that was released before there was a real AT renaissance and awareness on the web in any significant numbers, it would've had a base game that bombed and that would've been that. I don't think the web-aware boardgaming hobbyists would let games like Epic Duels go unnoticed again.


Funny thing, though, is the aftermarket success of Epic Duels spawned the catchphrase, "The Next Epic Duels". Gamers started talking like speculators. Sure, we're all collectors, but for any of us who lived through the speculation-mad crash n' burn of the comic book industry, that sort of thinking makes you a little wary. People were looking for that cheap game that would make them a hundred bucks after dropping only $5 on it.

Battleball for a long while was considered one such game; people mentioned buying five copies or more from Kaybee Toys. Battleball actually has a lot in common with Epic Duels; it's a mass market game that had a great bits per dollar value that went largely ignored by the gaming public. Probably for very different reasons, of course...video games have bled the notion that licensed gaming properties suck (hence Epic Duels bombing out), and Battleball has probably THE worst "game in action" photo on the back of the box I've ever seen:



...just stay the hell away from me, kid


Seriously, who could slap that thing down on the counter and expect to have any semblance of dignity? Who freakin' greenlit this thing? It's like the kid on the right just discovered his dad's Playboy stash and has been hit by a uncontrolled burst of hormones.

I like Battleball okay...we just played it yesterday in fact (I lost a humiliating 2-0, and *four* of my guys were critically injured by halftime). It has a lot of the same things in common with Epic Duels--nice bits, great price, fast and easy gameplay...it even fills a niche of super-easy to play sports boardgame, a not terribly crowded field.

However, it will never be "The Next Epic Duels".

Why is that? I'll tell you...it's just like something I heard once: "Anything that says 'Collector's Item' on it will NEVER be worth anything." If you've got people buying up cheap copies hoping to sell for a huge profit, but everyone is proclaiming a hot item sure to appreciate in price, who's going to buy it? See anybody willing to fork out $30 for Battleball? $20? $10 is more like it, if you're lucky. Not because it's a bad game, but honestly, who are the speculators going to sell it to? Each other? They were all able to pick up their fill of copies without a hassle...I could still have picked up an extra copy for many, many months after I scooped up mine, and most Toys R' Us stores had a glut of them that took awhile to work through their clearance stock.

Just like comic books, y'know? Marvel printed eleventy-billion copies of X-Men #1, and speculators gobbled them up only to find they had no one to sell copies to at inflated prices. Same deal...supply AND demand.


I had written off the "Next Epic Duels" phenomenon as being a thing not likely to be replicated. Queen's Gambit sells for a decent chunk of change but it was considerably more expensive to begin with...time may see that one increase, but unless Lucas gets his stuff together I doubt we'll see another Star Wars-induced gaming frenzy.

And yet....


The "Next Epic Duels" came and went, didn't it? That's right, it was "Betrayal at House on the Hill". There's another game where the desingers are probably due reparations from the savaging that Betrayal received--and to be fair, some of that was likely deserved thanks to the egregious misprints and rules omissions, monsters without proper stats, underground lakes on upper levels of the house, you know the drill.

Even just prior to this holiday season Betrayal was selling for $20 as Toys R Us was desperate to get rid of their "New and Improved" Avalon Hill stock. But then a crazy thing happened; all the copies in the retail channel dried up, and the price shot up (copies now close for $50-70, and a few for even more than that). And this time, we don't have movie hype to explain it away...more likely, it was a game people meant to get "someday" and when they saw that the game was getting harder to find, they finally got off their butts to get a copy...but for some of them, too late.

The speculators are there, though...there are a couple of Ebay sellers with $100+ copies, if you're interested (ah, Ebay...the home of eternal optimism). But it's possible that this one will continue to rise unless Hasbro decides it's worth reprinting--no one wants to make more copies of something that should sell for $40 but ends up on clearance shelves for $20.

So for all the hawkish claims, Betrayal slipped under the radar...how long 'till we hear, "Hey man, this might be the next Betrayal!"

Tuesday, 1 May 2007

Star Wars Heroscape? Dream on






As the world waits for this year's crop of Superhero films (Spidey 3, FF 2) the comic book fans among us are waiting on Marvel Heroscape to finally grace store shelves.


The idea is of course so obvious...Heroscape has been a tremendously successful product for Hasbro, bringing a level of AT Geekiness to the store shelves of Target and Wal-Mart, and managing to cross that "mass-market" barrier that so many games find difficult to cross.

Your mind begins to wonder at the possibilities of licensing this system...and it doesn't take long for the geeky mind to move to one of the biggest licensed properties in the world, Star Wars. It's a natural fit--packs of Star Wars heroes and villains would be flying off the shelves as fans gobbled up ten different versions of Luke, Han, and company.

The first thought is of course George Lucas' reluctance to allow his properties to intermingle with others, particularly in the same setting or framework. Lucas is something of a renowned control freak, so that is understandable. Of course, that idea flies right out the window when you consider that Hasbro made both Transformers and Marvel Heroes characters for use in the game Attacktix, even going so far as to package Star Wars and Transformers characters in the same pack!


Running out of options to stop
General Grievous, Shaak Ti was
forced to throw her best candy dish




So we're looking at a company that owns the rights to a system that lends itself well to expansion and licensed properties....the *same* company owning the rights to one of the biggest franchises in the world...and yet...as far as I can tell, there are no plans for a Star Wars Heroscape.


Why is that?


Let's take a short trip back in time to 2002, when Epic Duels was on the shelves. Most geek gamers know the story of that one; this was released during a time when most gamers (especially Ameritrash gamers) knew nothing about BGG and had no online resource for telling if a game was any good or not. I saw Epic Duels on the shelves many times but assumed it was bad, licensed drek--let's face it, Star Wars up until that time had a pretty poor reputation in terms of licensed boardgames and videogames (it was this same assumption that had hampered sales of AH's stellar Star Wars: The Queen's Gambit a few years before).

Epic Duels became a word-of-mouth phenomenon, but not in time to save it from the clearance racks. I heard from a friend who said it was a great game, and scooped up a copy from K-Mart as the last of them were flying off the shelves for $5 apiece.

Of course, as you know, now the flagship Hasbro product for Star Wars is Star Wars Miniatures. I think that SWM is a fine system and quite a bit of fun, and really is only a few magnitudes of complexity removed from Heroscape. As you are also probably aware, SWM uses the random blind booster packs for distribution.

This creates a bit of a problem.

Let's look again at Epic Duels. The game included 31 plastic figures (badly painted, but I digress), including *all* the big names from the Star Wars franchise. Vader? Mace? Luke? Leia? Han? Chewie? Boba? ALL of them were included. You also got two double-sided gameboards and custom decks for each team that was included in the game, whether it was Vader and his two Stormtroopers or the AOTC team of Jango and Zam. The kicker to all of this was the fact that even at full retail price, this only cost $20.



$20! I know most of us bought it for $5 or so, but $20! That was it!

I will not dispute that the quality of the Star Wars Minis is far better than those included in Epic Duels. But for the same $20, you get one pack of randomized figures, and you are desparately hoping every time you crack one of them open that you at least pull someone that had more than five seconds of screen time. The heart doesn't exactly leap when you reveal your treasured rare only to find San Hill (who? I'm a Star Wars geek so that's a rhetorical question, but you get my point).


Do you see the problem here?


If gamers were allowed to get their Star Wars fix in a non-randomized fashion, the ability to sell you a pack of figures containing the illustrious BoShek as your prize would be destroyed. I've seen online petitions asking for Epic Duels to be returned to print, but the rationale is the same--if you can get 31 figures for $20, why would you go back to paying the same price for 7 random ones?

I think that the potential for repeat sales of packs would be considerable--after all, just imagine how many packs of a six-pack of Stormtroopers would fly from shelves every time they were stocked. Imagine wanting to play the Endor scenario and just buying a pack of Scout Troopers to make that a reality quickly and easily. Couple that with unique packs containing Obi-Wan, Chewie, and all the rest of your favorite characters...the mind boggles.



I think that Marvel Heroscape is going to probably crush and do away with the Heroclix brand for the same reasons--if you want Ultron, why buy random packs until you hit one when you can just go pick up the "Avengers Enemies" Heroscape pack from Toys R Us? I think Hasbro understands this and won't likely trample on their own product lines. This is probably sound business, but it doesn't stop me from hoping that if the SWM line finally goes down in flames, we'll see Luke Skywalker, Jedi Knight draw his lightsaber as an orc riding a dinosaur bears down on him.

Wednesday, 21 March 2007

The New Avalon Hill..."Wha Happin?"

I was re-arranging my games stash this past weekend and took a few moments to look over one of my "grails"--the game that brought me to Boardgamegeek in the first place--Star Wars: The Queen's Gambit. I've mentioned that game no telling how many times, did a very favorable review of it on BGG, I put it in my top 10 boardgames of all time...so to say I think very highly of it is an understatement.

I got to thinking, though, while I looked at it--there on the front was the Avalon Hill logo emblazened on the front. Now, of course, this wasn't "Avalon Hill" as most gamers used to know it...no no, this was the NEW Avalon Hill, as acquired by the Hasbro/Wizards of the Coast conglomerate.

Of course, you may have read that as of mid-to-late last year, most of the "new" Avalon Hill's offerings were being put to pasture. Games such as Betrayal at House on the Hill, Nexus Ops, Vegas Showdown, Monsters Menace America, and several others were essentially being euthanized. This explains why you can wander into almost any Toys 'R' Us these days and find several of them sitting on the shelf with a $20-or-less price tag.

One question should enter the mind of the Ameritrash fan as you evaluate this situation--what happened? You look at this line-up, and it looks custom-tailored to the Ameritrash fan. Plastic, heavily-themed dicefests, accessible...

So...yeah...what DID happen?



A History Lesson

There is absolutely no doubt the impact and influence that the old Avalon Hill company had in the boardgaming industry. Founded by Charles S. Roberts (you know, the guy in whose name they award the wargame of the year to), Avalon Hill was for a long time considered the creme de la creme of hobbyist boardgaming. The impact on the wargame genre alone is staggering--many of the concepts that are carried forward even today were pioneered in some of the earliest Avalon Hill titles.

Though I personally associate the old AH primarily with wargames, I was surprised to find that (according to Wikipedia) only about half of their titles were actually wargames. Here is an excerpt from that selfsame Wiki article:

"While wargames were always what Avalon Hill was best known for, Roberts had founded it as a company for adult (that is, thinking) games. His own favorite game that he designed during his time with the company was Management. Through much of its history, wargames were only about half of the Avalon Hill line. The non-wargame side of the line picked up several good titles such as Acquire and Twixt from the purchase of 3M's line of games in 1976. During the 1970s, Avalon Hill published a number of tabletop sports simulations, culminating in the popular Statis Pro line in 1978 which was based on the names and statistics of actual players."


At any rate, like many prominent hobbyist companies (such as the also legendary TSR) AH floundered as the 1990s wore on. By 1997/1998, the company was no longer financially viable, and would have winked out of existence save for the fact that all of its assets--including intellectual property rights--were purchased by Hasbro for a reported $6 million.



A New Promise

Despite many of the opinionated railings you will read these days about "Hasborg" and its mistreatment of the Avalon Hill name and product line, the beginnings of the new Avalon Hill were actually quite promising. In 1999, under the Avalon Hill name two old favorites were re-released with a deluxe treatment: Acquire, replete with nice plastic building pieces, and Diplomacy, with heavy, sturdy metal pieces. Also 1999 saw the Avalon Hill branding get applied to the Axis and Allies brand (a brand with a long history and a soft spot in the hearts of most AT fans) in the form of Axis and Allies: Europe, an attempt to expand the venerable old line and expose it to new fans.

While those were indeed promising beginnings, the line would really take off in 2000. That year saw the release of Richard Borg's first commercial entry in his now monstrously popular Commands and Colors system in the form of Battle Cry. Another old favorite saw re-release, again with deluxe plastic treatment--Cosmic Encounter. Also that year saw the released of the aformentioned Star Wars: The Queen's Gambit, widely heralded as one of the best movie/game conversions ever (the venerable Dune would probably be considered a closer adaptation of the novel rather than Lynch's barely coherent film, and the AH version predates the film by several years anyway, leaving TQG with a strong claim to "best film game").


Taking a moment to pause here, it's obvious that rather than just using the Avalon Hill name to "cash in"--as they certainly could have--Hasbro was making a real effort to connect with the hobbyist market here. Though SW:TQG is certainly accessible and easy to learn, it is miles above the typical two-page of rules affair that you would normally find on the Wal-Mart shelf of Hasbro offerings. The Queen's Gambit was populated by a metric ton of beautifully crafted plastic bits, a three-dimensional palace, hit points, attack and defense dice of varying colors and strength, the idea of a "decoy" queen, rules for the "Gungan Shield", threaded turns with pseudo pre-programmed instructions, and the need for balancing *four* theaters of action that involved a more complex set of victory condtions than your typical Hasbro customer might be used to.

Also looking at this line, these were games that were near and dear to the hobbyist gamer's heart. Cosmic Encounter? Diplomacy? Acquire? Not to mention that the AH line provided a new avenue for Hasbro to publish strong hobbyist titles such as Battle Cry, which went on to father incredibly popular titles such as Memoir '44 and Battlelore.

As time wore on, more and more titles saw release under this branded line. Risk: 2210 demonstrated that there was indeed life after the vanilla Risk that most hardcore gamers left for dead many, many years ago. The Axis and Allies line continued to expand with D-Day, Battle of the Bulge, Pacific, and even a new Revised version of the basic game that addressed several of the old balancing complaints that fans had with the original version (including the dreaded "SUPER BOMBERS" that always wrecked every game in which they made their wretched appearance....gah, bad memories, bad memories!!) Another old favorite returned in the form of Roborally, and the stream of re-issues and new hobbyist titles continued with games such as Monsters Menace America, History of the World, Nexus Ops, and even a surprising entry into the Eurogame-style market in the form of the acclaimed Vegas Showdown.



Old Habits (and Grognards) Die Hard

Man, that's a pretty beautiful picture I painted up there, wouldn't you say? Well...to be honest, both as a gamer and a student of business, the failure of the AH line mystifies me. (Much as the swift death of the Sega Dreamcast back in the day, but let's not go into that here). I mean, on the surface, it appears that the new AH was firing on all cylinders. Re-releasing old favorites? Check. Releasing new titles with hobbyist leanings and nice plastic bits? Check. Hobbyist titles appearing in mass market stores, expanding the visibility of the hobby and improving their accessibility? Check.

(I mean, think about it. Remember in the old days when you could wander into Toys R Us or Kay-Bee Toys and find good boadgames to buy? Sitting right there nestled amongst the Monopolies and Lifes would be...an Avalon Hill title. Or a Gamemaster title such as Shogun/Samurai Swords. For awhile once the new AH brand resurfaced, those days were back! You could find these games at both outlets. Heck, Hasbro was even one of the original publishers of one of Reiner Knizia's masterpieces in the form of Lord of the Rings, a game I saw sold at Toys R Us, Kay-Bee...and Wal-Mart! Think about that!)

But old-time fans of AH were not amused by the stylings of the "new" AH. With each subsequent release, there were more and more grumblings. THESE weren't the types of games that the REAL Avalon Hill would release, many would say. (Never mind the factoid I found out above about only 1/2 the titles of the original AH being wargames). Also, much was made about the games that Hasbro weren't releasing--chief among them being games such as Dune, Titan, and Hannibal: Rome vs Carthage.



Other Problems

Another problem that seemed to plague Hasbro's AH was the fact that each game released seemed to have some "issue" that was a sticking point for a vocal segment of fans. Cosmic Encounter was lacking its expansion content as well as some stacking issues with the plastic components. Diplomacy fans were not fond of the new metal pieces which made on-board calculations/examples more difficult. Betrayal at House on the Hill had many, many misprints in its documentation and on some of its game components. Monsters Menace America was plagued by an end-game problem that ruined the entire game for some. Roborally and Vegas Showdown were both cited as having poor components (thinner boards and plastic 'bots for Roborally, and admittedly lame paper player mats for Vegas Showdown).

There was another problem too that was less visible but certainly did not help matters. Two of Hasbro's best designers are undoubtedly Craig Van Ness and Rob Daviau. Either one or both had hands in designing some of the best of the best of Hasbro's/AH's offerings, including Risk: 2210, Star Wars: The Queen's Gambit, Star Wars: Epic Duels, Buffy the Vampire Slayer (generally considered one of the best TV adaptation games made), Battleball (think an entry-level Blood Bowl), Axis and Allies: Pacific, and both are the creative minds behind current Hasbro mass-market/hobbyist behemoth, Heroscape, which continues to receive expansion after expansion with no end in sight and will be receiving a licensed treatment this summer in the form of Marvel Heroscape, a game that looks to be a real threat to Wizkid's Heroclix.

Something happened though roughly around 2004--and I do not have a definitive time frame on this--but Hasbro essentially "handed off" the AH line to its subsidiary, Wizards of the Coast. What this unfortunately meant was that neither Rob nor Craig made the leap with the change (as can be heard on their Geekspeak appearance in late 2004 to which they no longer had knowledge--or even the capacity to speak about--future plans with the AH line).

Did this lead to the decline in quality? That's possible. Several of the later games that had component issues were actually released during WotC's watch, leading to the impression that AH games were beginning to "cheap out" on components. Ditto printing errors that plagued Betrayal, though Wizards did provide new rule books via their website. A few pretty craptacular games saw release with the AH stamp during this time too--Sword and Skulls (think "Pirate Monopoly") and Rocketville, and game supposedly carrying the pedigree of Richard Garfield of Magic: The Gathering fame but by all reports turning out to be a rancid, random blind-bidding fest with little creativity or fun.

That's not to say that there weren't gems in there too, especially when talking about Vegas Showdown. This game took a lot of Euro elements and blended them with an appealing Americanized theme, in the process winning Games Magazine Game of the Year award in 2006 and finding itself nicely nuzzled at spot #124 as of this writing on Boardgamegeek's top games listing.



Where We Are Today--$19.99

Needless to say, coming off the success of Vegas Showdown it was quite a suprise when it, along with most of the other AH hobbyist titles were put on "discontinued" status and marked down to firesale prices for $19.99. Those may not seem like clearance prices, but one only has to look at all the cool plastic bits inside each copy of Nexus Ops to know that this is a below-cost sale. (In other words, think of what you normally get for a $20 game, such as Fantasy Flight Games Silver Line...usually a deck of cards, some chits, MAYBE a plastic piece or three).

What's worse is that in many Toys R Us, they're still sitting, even at this price. I was in a Knoxville store two weeks ago and they had almost all of the AH discontinued titles for $19.99, still sitting there. Obviously, something wrong happened here.

Did Hasbro/WotC misjudge the number of these titles to be made available? That's possible. When you deal with a large company like Hasbro, the term "niche" has a very different meaning indeed. An independent publisher might be thrilled to sell 5,000 copies of a title, but for Hasbro that isn't even worth firing up the production lines over.

Did the new AH underestimate the "bad" weight the name would bring with it along with the good--in other words, would they have been better off 'retiring' the AH name to avoid expectations from older AH fans who didn't understand that without Hasbro, the name would have completely faded from view?

Worse, did Ameritrash fans--whom many of these titles were obviously aimed at--"betray" their heritage by skipping "Hasborg's" offerings, or refusing to see past some issues in these titles that for other games, from other publishers they would've gladly houseruled or played through in the past?


I don't know. Here's the part of the article where I turn the floor over to you. I want to know...what happened? Except for the negative connotations of "Hasborg", I'd like to know where the new AH went wrong. Because from all reports, the days of new hobbyist titles from AH are over, and we'll only be seeing Axis and Allies games including the collectible miniatures as part of this product line from now on. Once these AH titles are gone, that will leave Hasbro's own Heroscape as the only product on mass retail shelves with any foot in the hobbyist market at all. Isn't that a bad thing? I don't know. You tell me.

Sound off! I'm especially interested in hearing from fans of the old AH line as to why, exactly, you felt "betrayed" by the new AH line. Thanks for reading!